Don’t act like you didn’t expect to see anything but expletives here – DC Rivals HyperCoaster, Warner Bros. Movie World’s new ride is a naughty, sinful beast. It’s the first time something you’d see in a park overseas has finally made it back home for us to enjoy and savour. Today I got the chance to ride the front, middle & back and finally take it all in. And so without further adieu, here’s my first thoughts and a few good solid reasons why you need to seriously drop what you’re doing and make plans to come and ride this Goliath.
Immediate first impression – pristine & focussed

Located in the superhero area (shock horror!) you’ll be welcomed by a huge mural of superheroes & super-villains getting ready for battle, with plenty other 3D-esque scenes adorning the queue as you progress. Speaking of queues, the whole space, right up to the station, is very much inspired by its fellow global brethren. Everything’s very smartly laid out and presented, right down to the open station, giving guests a chance to watch how to jump on quickly. It’s small things like this, like the way the seat-belts cleverly unlatch from the restraints, that end up being huge things in the long run – seconds saved are minutes and hours in the long run that guests like you and I don’t have to wait to board what is a helluva kickass ride.


So, is it all it’s hyped up to be?
In a word, yes. In two? Holy f*ck.
To preface this reaction, i’ve ridden more than my fair share of roller-coasters to be able to pick-up on the cues that define a great thrill ride experience, and this has them all in spades. There’s just no way avoiding hyper-bole, if you’ve never been on a roller-coaster outside of Australia, you’re going to shit bricks when you plummet down the first drop. From the moment you hit the lift hill you get an instant sense that this is no ordinary coaster. The 45 degree incline that’s supported by a few whipsey steel supports adds to an immediate longing to clasp the rods on the lap-bar for dear life.


Did I mention there’s no shoulder restraints here? Yup, just a snug little lap-bar is all that keeps you in your seat as the ride tries to tear you out of your seat on that twisting first drop.






It’s from here you start your almost relentless minute-plus journey that you’ll want to do over and over again. It’s clearly designed by folks from both Mack (the ride designer in Germany) and Movie World’s own team who really collectively really give a crap about making the best roller-coaster experience, period.
Camelback
Great. Airtime. Yes. Every seat is ejector airtime. Winning. Enough said.
Non-inverting loop
Stengel Turn & Dive Loop
Twists, turns and hops.
You’re out near the highway and Top Golf and now it’s time to come home. But coasting to the finish line just isn’t this ride’s thing. Instead, we’ve got some insanely relentless twists that take cues from overseas rides like SkyRush and Intimidator 305 that keep you clutching the lap-bar as you eventually get flung into the helix that swirls through the non-inverting loop from earlier. The helix is undulating, it’s not a consistent tour de force, instead it twists and dives around other beams and elements to keep it exciting.
Finally, the magical surprise of the ride is the final few hops as you climb back to the brakes. These humps are small but they’re honestly better than the first air-time hill – they’re so forceful they took you completely by surprise. The best bit? There’s a whole stack of them. It’s just so damn good.
Alright, what’s the verdict?

